Tournament Rules

COVID PROTOCALS: In order to make our event as safe for everyone as possible, we are implementing the following rules:

1) EVERYONE who comes into the venue must be fully vaccinated.

2) All competitors need to send a copy of their vaccination card with their registration.

3) All spectators must show proof of vaccination prior to entering the venue.  NO REFUNDS

4) Masks are optional, but highly recommended if not competing.

5) Any food must be eaten outdoors.

6) Tournament may have a staggered start for crowd control. The week before the tournament, we will post the start times for each event.  We will not start an event early, in order for all competitors to have a chance to check in.  

As we all know, COVID has been a fluid pandemic with lots of twists and turns.  Things may change, and we reserve the right to update these rules as we go along.  Thank you for your support and understanding.


FIRST TIMERS
  • Hand & Weapons Forms Competition
GENERAL RULES
  • Dress Code:
  • Procedures
  • Competing
  • Scoring
  • Awards
  • Re-performing
  • Divisions
  • Weapons
  • Sparring
TIME LIMITS
  • Forms and Weapons
  • All Tai Chi forms
  • Reaction skills
RESTRICTED-STEP PUSH HANDS
  • Attack areas
  • Stepping
  • Violations
  • Errors
  • Technical Violations
  • Disqualifications
MOVING PUSH HANDS General information
POINT SPARRING
(7 and under)
  • Break Warning
  • Disqualification
  • Immediate Disqualification
  • Illegal targets
  • Illegal techniques
WEAPONS SPARRING
(12 and under)
  • Legal contact scoring areas
  • Illegal targets
  • Scoring
LIGHT CONTACT CONTINUOUS SPARRING
(8 and up)
UPDATED 2022
  • Break Warning
  • Disqualification
  • Immediate Disqualification
  • Legal contact areas
  • Illegal targets
  • Illegal techniques
  • Scoring
CHI SAU
UPDATED 2022
  • Time
  • Mandatory Equipment
  • Match rules
  • Legal contact areas
  • Scoring
  • Scores
  • Warnings
  • Disqualifications
  • Officiating Committee
  • Divisions
  • Weight Classes
SPORT SAN DA (18 yr old up)
Proof of medical insurance & COVID Vaccination REQUIRED
  • Officials
  • Volunteers
  • Athletes
  • Matches
  • Etiquette / Proper Tradition
  • Important information for Athletes and Coaches
  • Athlete weight classes
  • Mandatory Equipment
  • NOT ALLOWED
  • ALLOWED
  • Scoring
  • Personal Fouls
  • Technical Fouls
  • Referee will stop fight when

12th ITKFA Chinese Martial Arts Championship

July 2, 2022

RULES

COVID PROTOCALS: In order to make our event as safe for everyone as possible, we are implementing the following rules:

  • 1) EVERYONE who comes into the venue must be fully vaccinated (including booster if applicable)
  • 2) All competitors need to send copy of their vaccination card with registration.
  • 3) All spectators must show proof of vaccination prior to entering venue.
  • 4) Masks are optional, but highly recommended if not competing.
  • 5) Any food must be eaten outdoors.
  • 6) Tournament will have staggered starts for crowd control. The week before the tournament, we will post start times for each event. We will not start an event early, in order for all competitors to have a chance to check in. If we are running behind (highly unlikely!), we’ll ask the next divisions to wait outdoors until called.

As we all know, COVID has been a fluid pandemic with lots of twists and turns. Things may change, and we reserve the right to update these rules as we go along. Thank you for your support and understanding.

TIME LIMITS ((1/2 pt deduction for over or under time))

Hand & Weapons Forms Competition

  • – 30 sec minimum (45 sec – Advanced/Expert levels)
  • – 3 min maximum

All Tai Chi forms

  • – 3 min minimum
    – 3 min 30 sec maximum

Tai Chi Sword and Other Internal Weapons (wooden swords are allowed if 1lb or more)

  • – 1 min 30 sec minimum
    – 3 min 30 sec maximum

Other Internal & External Forms

  • – 45 sec minimum
    – 2 min 30 sec maximum

Reaction skills:

– Restricted-Step Push Hands – two 60 sec rounds with a 15 sec break in between rounds
– Moving Push Hands – one round of 90 sec PUSHING TIME
– Point Sparring – one round of 90 sec.
– Continuous Light Contact Sparring – Best of 3 one-minute round of continuous light-contact sparring

– Chi Sau – three 90 sec rounds with a 30 second break
– Sport San Da – Best of 3, 2 min rounds, with a 1 min rest period in between rounds.

GENERAL RULES

FIRST TIMERS: First Timers is an introductory division, designed for first-time competitors. Open to all ages, in forms and weapons. Each Competitor will be scored by judges, but not placed in first, second or third. This Division is designed to build confidence and to prepare the competitor for future competitions. All First Time Competitors will receive a participation trophy.

Dress Code:
The 12th ITKFA Martial Arts Championship is a formal event. All competitors are required to dress appropriately. Competitors may wear traditional Chinese martial arts uniforms, or pants appropriate for the Chinese martial arts plus a school T-shirt. The competition committee reserves the right to make the final judgements on appropriate attire. Karate-type Gi’s are NOT considered appropriate, and are not permitted. Shoes are mandatory for all events, except for sparring. All shoes should be regular athletic type shoes. No regular street-type shoes are permitted.

Procedures:
All competitors will be called to the ring at least 10 minutes before the beginning of the event. If a competitor should have an obligation in another ring, he or she must at this time tell the ring official/chief judge so they can readjust the competing order to accommodate the competing obligations.

Competing:
When the official sees that all is ready, he or she will call the first competitor and announce for the next 2 competitors to prepare. When the competitors name is called to compete, he/she will approach the ring and salute to the main official and wait for permission/signal from the ring-official/chief judge to begin. Judges will be observing as soon as the competitor’s name is called.

Upon receiving the signal to begin from the ring-official/chief judge , the competitor will walk to the starting position within the ring. At no point should the competitor speak with any judge or official. This should be done before the event begins. Once the beginning position is found, the competitor will stand perfectly still at attention, showing judges and timekeepers that the form is ready to begin. The time clock will begin at the first sign of movement from this attention position. The time clock will stop when the form is finished and the competitor returns to a stationary and relaxed position. Upon completion, the competitor will again walk to the same place he/she entered the ring and face the judges and officials once again at attention. At this time, the score for the competitor will be given.
After receiving his/her final score, the competitor will acknowledge the score by saluting the ring official/chief judge. Only now is the competitor finished with his/her form and may leave the ring area.

Scoring:
Scoring will be based on performance & level by individual judges. The ranges for levels are as follows:

  • novice: 6.00 – 7.00-
  • beginner: 6.50 – 7.50
  • intermediate: 7.50 – 8.50
  • advanced: 8.50 – 9.50
  • expert: 9.00 – 10.00

5 scores will be given in which the highest and lowest score will be dropped to calculate the final score. In the event of a tie score, all 5 scores will be utilized. (In case of another tie, both athletes shall perform again.)

If necessary, 3 judges per ring may be used if 5 are not available.(No dropping scores. In the event of a tie, athletes will perform again)

Awards:
All awards for competition will be given immediately upon completion of each event. 1st, 2nd, and 3rd place will be awarded to the top 3 competitors of each event in the General Competition.

Re-performing:
Any performer may begin his or her form again, without penalty, should that competitor be interrupted by uncontrollable circumstances. Re-performing due to forgetfulness, broken weapons, etc. will be permitted with a full 1⁄2 point deduction from the total score. This will not be permitted more than once. Not permitted on Advanced and Expert Divisions. Hand form: score given up to competitors last move. Broken weapon – no score.

Southern Shorthand forms would consist of the following:
Wing Chun, Southern Mantis, White Eyebrow, 5 Ancestors System, Southern Dragon System, Yau Kung Moon, Six Elbows

Southern Longhand forms would consist of the following:
Choy Lay Fut, Hung Gar, Fut Gar, Jow Gar, Hung Fut

Weapons:
This is a Traditional Kung Fu tournament, traditional weapons must be used. Modern Wushu weapons are not allowed. For example, the blade of the sabre (broadsword) should not bend. Weapon must hold its weight without bending.

Sparring:
Events include Stationary Push Hands, Moving Push Hands, Point Sparring, Weapons Sparring, Continuous Sparring, Chi Sau, & Sport San Da. Nearly all reaction events have listed some sort of protective gear, some mandatory, some optional. All competitors are responsible for their own protective equipment unless otherwise mentioned.

RESTRICTED-STEP PUSH HANDS

All push hands competitors must wear short-sleeved shirts. One match consists of two 60 second rounds with a 15 second break in between rounds. Opponents face each other and each places their foot on the center mark. When prepared to begin, they make contact with the back of the right or left wrist. The referee gives the command to begin at which time the competitors are required to perform a minimum of 2 revolutions before initiating any techniques. Time is suspended while the referee calls for a point and verification and announces their decision and for consultation or emergency situations. Points are awarded to the competitor whose opponent has made an error or committed a personal violation or a serious personal violation. Points may be awarded for technical violations.

Attack areas:
Attacks may be made within restricted areas of the body: from below the base of the neck to above the coccyx or bladder area. Pushing the neck, head, bladder area, hip joint, or leg is illegal.

Stepping:
Competitors may take a step or steps forward or backward, with either the front or the back foot, but may not reverse the stance, i.e., the front foot must stay forward. Competitors must keep to the orientation of the center line; they may not step to the side to defend or to gain an advantage in pushing.

Violations:
Points are awarded to the opponent of the competitor who committed the violation. However, the opponent will receive 2 pts if one commits a serious personal violation. Disqualification may be enforced for one serious violation and must be disqualified for 2 serious violations. The referee in consultation with the judges may disqualify a competitor.

Errors:
Loss of balance and endangering oneself.

Serious Personal Violations
1. Using techniques excessive in strength 2. Striking, hitting, punching
3. Grabbing the opponent’s clothes 4. Using the head to attack
5. Double grabbing (gripping with both hands) 6. Using the legs, knees, or feet to attack
7. Holding on to prevent loss of balance. 8. Twisting the joints (grappling or chin na)
9. Attacking an illegal target area 10. Using pressure points
11. Reversing the stance to gain advantage 12. Pulling hair or beard
13. Attacking the groin area
14. Using any technique determined to cause injury
15. Unsportsman-like conduct

Technical Violations
1. Not following instructions of the referee
2. Not completing the mandatory revolutions
3. Receiving coaching during the round

Points are awarded to the opponent of the competitor who committed the violation. However, the opponent will receive 2 points if one commits a serious personal violation as listed above.

Disqualifications:
Competitors may be disqualified for one serious violation and must be disqualified for 2 serious violations. A competitor may also be disqualified by the referee in consultation with the judges.

MOVING PUSH HANDS

The competition area will consist of 2 circles. The inner circle will be 15 feet in diameter while the outer circle will be 21 feet in diameter. Marks in the center of the circles will indicate the starting point, which will be the same as for the restricted step push hands.

After 3 revolutions with the hands, each competitor may begin moving and proceed until told to stop by the referee.

There will be one round of 90 seconds PUSHING TIME. The clock will stop whenever the referee stops to obtain scoring from the judges.

Score will be awarded based upon infractions or mistakes from an opponent. Points will be awarded for the same infractions as with the restricted step push hands except, of course, competitors are now allowed to move at will.

1 point Awarded when one’s opponent loses balance, uses excessive force, forcefully holds on,
double grabbing and all other infractions listed in the restricted step push hands. The referees and judges shall especially watch out for holding.
In addition, points are also awarded when one’s opponent steps or is forced out of the circles.
2 points Awarded when the opponent steps ON or outside the inner circle.
3 points Awarded when ANY part of the body touches or falls outside these circles.

The same scoring procedure as for the restricted step push hands shall be used. As with restricted step regulations, the referee shall stop the match upon seeing struggling by both competitors and no points are awarded.

POINT SPARRING (7 and under)

Protection must be used for the head, hands, mouth, groin, shin, chest and feet. Head gear must cover the side, top, and back of the head. Face grills are permitted and optional. Gloves must not expose the fingers. Feet and shin pads may be foam-dipped or the pull-over instep/shin socks.

Divisions will be determined on the day of the competition. Fighting time and the clock will stop as dictated by the referee. All bouts will be 90 seconds, single elimination. Fighting will stop when valid techniques strike a legal contact area. Points will be awarded by majority vote of the judges. At the end of the round, if the match is tied, the match will continue until the first competitor to score a point will be the winner.

Break Warning
1. One or both competitors goes to the floor 1. Illegal techniques
2. When any judge calls a foul 2. Contact to a non-contact area
3. Excessive force (w/out malice or intent)
4. Failure to break on the call

Disqualification
1. If an injury occurs to an opponent as a result of a foul
2. Accumulating 3 warnings
3. Repeated and deliberately exposing of a foul area

Immediate Disqualification
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language by a competitor or by their school

Legal contact scoring areas:
Torso (front & side part), outside of thigh

Illegal targets
1. Entire head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin
6. Inside of thigh
7. Shin, other than to check

Illegal techniques
1. Knee strikes
2. Elbow strikes
3. Finger strikes
4. Take-downs or throws
5. Joint locking or breaking attempts
6. Head butts
7. Biting
8. Floor or ground fighting
9. Groin Strikes
10. Open hand strikes to the face
11. Sweeps to the opponent’s back leg or sweeps that attempt both legs of an opponent.
12. Dangerous blind attempts at spinning hand or foot strikes

WEAPONS SPARRING (12 & under)

Protection must be used for the head. Head gear must cover the side, top, and back of the head. Face grills are permitted and optional. Foam weapons to be provided.

Divisions will be determined on the day of the competition. Fighting time and the clock will stop as dictated by the referee. All bouts will be 90 seconds, single elimination. Fighting will stop when valid techniques strike a legal contact area. Points will be awarded by majority vote of the judges. At the end of the round, if the match is tied, the match will continue until the first competitor to score a point will be the winner.

Legal contact scoring areas:

Torso (front & side), leg, arm, head gear

Illegal targets:

Face, throat, groin, back

Scoring:

1 pt will be awarded for contact to legal target areas.

3 pt will be awarded if opponent drops their weapon

CONTINUOUS LIGHT CONTACT SPARRING (8 and up)

Protection must be used for the head, hands, mouth, groin, shin, chest (for 17 & under) and feet. Head gear must cover the side, top, and back of the head. Face grills are permitted and optional. Gloves must not expose the fingers. Feet and shin pads may be foam-dipped or the pull-over instep/shin socks.

Divisions will be determined on the day of the competition. All bout winners will be determined by whoever wins the best of 3 rounds. Each round is 1 minute. Fight and the clock will stop as dictated by the referee. The winner is declared by a majority vote by the judges. The following actions are not acceptable and will either result in a break, warning, or disqualification:

Break Warning
1. Head contact 1. Illegal techniques
2. One or both competitors goes to the floor 2. Contact to a non-contact area
3. When any judge calls a foul 3. Excessive force (w/out malice or intent)
4. Failure to break on the call
5. Running out of ring (not simply stepping out)

Disqualification

  1. 1. If an injury occurs to an opponent as a result of a foul
    2. Accumulating 3 warnings
    3. Repeated and deliberately exposing of a foul area

Immediate Disqualification

  1. 1. Deliberate excessive force/intent to injure
    2. Deliberate fouling
    3. Rude or belligerent behavior
    4. Use of objectionable or abusive language by a competitor or by their school

*Disqualification in one bout results in disqualification from entire sparring competition

Legal contact areas:

Torso (front & side), outside of thigh, entire arm Intermediate and up ADULTS ONLY:Front & side of head gear also allowed

Illegal targets

  1. 1. Face
  2. 2. Back & top of the head
  3. 3. Spine
  4. 4. Neck and throat
  5. 5. Groin
  6. 6. Inside of thigh
  7. 7. Shin, other than to check
  8. 8. Entire head (for all beginners & all U18 divisions)

Illegal techniques

  1. 1. Knee strikes
    2. Elbow strikes
    3. Finger strikes
    4. Take-downs or throws
    5. Joint locking or breaking attempts
    6. Head butts
    7. Biting
    8. Floor or ground fighting
    9. Groin Strikes
    10. Open hand strikes to the face
    11. Sweeps to the opponent’s back leg or sweeps that attempt both legs of an opponent.
    12. Dangerous blind attempts at spinning hand or foot strikes.

Scoring:

2 pts: Kicks to torso,  Kick to head gear (intermediate & up Adults ONLY),  If opponent falls (front leg sweeps allowed)

1 pts: Kick to outside of thigh,  Punch to torso,  Punch to head gear (intermediate & up Adults ONLY)

1 pts: for each warning given to opponent

CHI SAU

Time:

Three rounds, 90 seconds each. Equally exchanged rounds with 30 seconds break. Change position after 1st round. Color ribbon for identification.

Rounds will be:

Round 1: 1 competitor will execute offensive techniques only, the other competitor will execute defensive techniques only.

Round 2: Competitors will switch offense and defense roles.

Round 3: Both competitors will execute simultaneous offensive and defensive techniques

Mandatory equipment

1. Protective head gear (optional, recommended)

2. Mouth piece

3. Chest Protector

4. Groin protector

Match rules:

1. Competitors start off at center of the ring.

2. Roll 3 times before fighting begins (center referee counts rolls out loud and shall signal “Start” of match).

3. Corner judges look for good Wing Chun techniques:

Continuous exchange with an emphasis on adhering and sticking to control.

Good bridging skills, timing, sensitivity, stance, balance.

Good combination of techniques.

Clean attacking, blocking, neutralizing and trapping techniques.

4. Points awarded for proper, legal technical contact during offensive or defensive techniques. Points deducted for personal violation.

5. Competitors will not be penalized if one foot steps out of the ring and steps back in.

6. If both feet are outside of the ring, the competitors will be stopped and center referee centers the competitors and rolling begins again.

7. Competitors will be given 2 warnings. At the third warning, they will be out.

Body shots (for all levels – beginner, intermediate, advanced and expert): chest to the area above the navel.

1. Hitting the face / head.

2. Joint locks are not permitted.

3. Hitting the back of the body.

4. Hitting groin, joints, and limbs.

5. Kicking is not permitted.

6. Hitting after round time is announced or when the referee calls "Stop”.

7. Aggressive, intentional, or out of control pushing, shoving punches and kicks.

8. Use of swear words / foul language.

9. Coaching from Sifu’s or friends during the match is prohibited.

10. Escape / retreat that causes both feet out of the ring.

Scoring:

Each corner judge will indicate an independent vote for a single winner (ie, no draws are permitted) based on the accumulated scores logged in. Match will be judged on its totality taking into account the execution of both offensive and defensive techniques used throughout the bout. A hand strike requires the other hand maintaining contact with the opponent to be valid. For a valid strike to receive a point, the competitor must demonstrate a disruption of his opponent’s balance upon the strike, or maintaining an bent-elbow position showing that forceful follow through was possible when “pulling” an attack.

Scores:

1. Strike to the chest & area above the navel - 1 point.

2. Por pai, leaking bottom palm strikes, resulting in a ring out - 2 points.

Warnings

Contact to the face or head area

Kicking, wrestling, or boxing

Unsportsmanlike shoving or pushing the other competitor

Attempts to lock the joints

Grabbing or holding for more than 3 seconds without executing an attack

Pulling or grabbing an opponent’s clothes or hair

Grabbing of “fook sao” behind the neck

Continuous striking with total disregard to sticking or bridging

Continuing to strike after time is called or center referee calls “stop”

Elbow and head strikes not allowed

Willingly stepping out of bounds

Coaching from the sidelines during the match

Disobeying the referee’s command

Disqualification

Accumulation of any three warnings will result in disqualification

Excessive use of force towards the head and face area

Unsportsmanlike conduct

*Disqualification in one bout results in disqualification from entire chisao competition.

Officiating Committee

The officiating committee will consist of the following members:

Chief Judge

A maximum of four (4) Corner Judges

Center Referee

Timekeeper/Scorekeeper

The Chief Judge will be the arbitrator in all disputes and will announce the winner of each match. The Chief Judge's decision will be final on any judgment not covered by the rules.

Only the Corner Judges will score each match and vote for the winner. Chief judge shall be the tie breaker if necessary.

The Center Referee will be responsible for starting and stopping the action, for ensuring that all rules are followed, and for maintaining the safety of all participants.

The Timekeeper/Scorekeeper will start and stop the clock, in accordance with the signals of the Center Referee, and will ring a bell to announce the end of each round of a match. Only the Center Referee (or Chief Judge at his or her discretion) can stop the clock during action. The clock will be stopped should there be an infringement of the rules, an injury, an argument, or a withdrawal. As scorekeeper, he/she will record the results of each match and will inform the Chief Judge of the name of the winner.

In the event of the lack of corner judges, the center referee or chief judge will fill the empty space(s). Center referee shall fill the last space only when necessary to have a minimum of 3 judges.

Divisions:

Advanced (5 years and over)

Intermediate (2 - 5 years)

Beginner (less than 2 years)

All competitors will be paired with other school members first unless there are no other school members available in their division.

Weight Classes (subject to change based on number of competitors:


Men
Lightweight—under 145 lbs.
Middleweight—146 to 175 lbs.
Open class—176 lbs. and above

Women
Lightweight—under 130 lbs.
Middleweight—131 to 165 lbs.
Open class—166 and above

SPORT SAN DA (18 yr old & up)

Officials: Chief Referee, Center Referee and Side Judges

Volunteers: Medical personnel, Timekeeper and Recorder

Athletes: 18 & up. Must be in good health and good conditioning, free of previous and disqualifying injuries in the previous 60 days and free of life threatening and transmittable diseases. All athletes must have proof of medical insurance, be HIV/AIDS free and sign the tournament waiver form.

Matches: Divisions will be set up accordingly to weight and level of experience.

Etiquette / Proper Tradition: Prior to the start of round 1, athletes will be called to the center of the ring side-by-side, for safety checks and introductions by the Center Referee. Athletes will enter from the Red and Blue/Black corners for subsequent rounds.

Important information for Athletes and Coaches:

  1. 1. Athletes must be in good health to compete; inform the Medical personnel if you have been recently (30 days)TKO’d or (60 days)KO’d
  2. 2. Athletes must make weigh-in times and may not dehydrate to make weight.
  3. 3.Hand wraps – In all weight classes, the athlete’s shall be restricted to soft gauze type cloth, evenly distributed and not more than 13 feet in length and 2 inches wide. The wrap may be held in place by not more than 10 ft of surgeon’s tape, 1 inch in width. The surgeon’s tape is protection for the wrist. The tape may cross the back of the hand twice and extend, but not to coverthe knuckles when a fist is made
  4. 4. Athletes must arrive at the ring when called; gloves, head gear,
    groin protector (male), mouth piece, chest protector and shin guards/instep are required. Failure to appear after 3 calls results in forteiture and loss of the match and possibly exclusion from the event.
  5. 5. Athletes shall enter the ring area when motioned in by the Center referee; Red athlete to his left, Blue/Black athlete to his right. After the 1st round, athletes leave and re-enter from their respective corners.
  6. 6. When asked, show mouth piece prior to each round.
  7. 7. STOP attacks, protect yourself and BREAK when told.
  8. 8. Athletes should be active; passive athletes will be CAUTIONED / WARNED to engage.
  9. 9. Athletes being counted will hold up gloves and answer the Center Referee if they wish to continue
  10. 10. An athlete will go to a neutral corner when directed.
  11. 11. Athletes will not ask for advice from their Coach/Corner person except during rest periods.
  12. 12. Athletes will use only legal techniques and refrain from
    causing serious injury to an unprotected opponent.
  13. 13. All athletes, winner and loser, will report to the ringside
    medical personnel immediately after their match.

Athlete weight classes: Every effort will be made to offer the following, traditional weight classes. With the exception of the SUPER HEAVYWEIGHT and UNLIMITED weight classes, there shall be no more than 10 pounds difference in competing athletes. Depending on the number of athletes, they may be matched in Lightweight, Middleweight, Heavyweight, Super Heavyweight and Unlimited classes vs actual weight class. In the case where a weight class has only one fighter, that fighter may go up to the next higher class. In that case, he will be matched according to the draw as in all other weight classes. Normally the following weight classes will be used:

  1. 1. 120 – 129
  2. 2. 130 – 139
  3. 3. 140 – 149
  4. 4. 150 – 159
  5. 5. 160 – 169
  6. 6. 170 – 179
  7. 7. 180 – 189
  8. 8. 190 – 200
  9. 9. 201 – 225
  10. 10. 226 & UP

(SUPER HWT) (UNLIMITED)

Mandatory Equipment: For sanitary reasons, athletes should enter competition with their own approved equipment as listed below:

  1. 1. Mouthpiece
  2. 2. Head gear (light-contact equipment not allowed)
  3. 3. Gloves (12 oz and up BOXING)
  4. 4. Shin guards/Instep
  5. 5. Groin cup
  6. 6. Chest protectors
  7. 7. Kung Fu boxing shorts
  • NOT ALLOWED
    • Forearm or elbow strikes
    • Choke techniques
    • Knee strikes
    • Throws

  • ALLOWED
    • Sweeps
    • Take downs

Illegal targets

  1. 1. Back and top of the head
  2. 2. Spine
  3. 3. Neck and throat
  4. 4. Entire knee and knee joint
  5. 5. Groin

Illegal techniques

  1. 1. Knee strikes
  2. 2. Elbow strikes
  3. 3. Finger strikes
  4. 4. Throws (opponent cannot be lifted)
  5. 5. Joint locking or breaking attempts
  6. 6. Head butts
  7. 7. Biting
  8. 8. Floor or ground fighting
  9. 9. Groin Strikes
  • Center Referee may declare Ultimate Victory in a mismatch
    of talent or in lieu of a 10-count
  • Disqualification of an athlete will occur if his coach/corner
    man enters the ring to dispute a call
  • In the event of serious knockdown, the Chief Referee
    may start the 10/8 count while the Center Referee attends to the injured or controls the neutral corner command

Scoring: Side Judges will score the winner of each round following this score system:

2 points

  • opponent falls/steps out of ring
  • opponent falls when attacker stays up
  • any kick above the waist to legal area
  • opponent receives 8 count
  • opponent receives personal foul (red card)

1 point

  • any punch to legal area-
  • any kick to outside of thigh
  • falling on top of opponent
  • opponent receives a technical foul (yellow card)

No points

  • no clear techniques displayed
  • both fighters fall or step out of the ring

Two 8-counts in one round results in an immediate loss of the round – Center Referee or Chief Referee identifies an 8-count and a 10-count

Three 8-counts in a match results in loss of the match

Personal Fouls (red card) 2 pt deduction

  • strike to illegal areas
  • strike using illegal techniques (forearms, elbows, chokes,
    knees, throw, joint-locks)
  • unsportsmanlike conduct by fighter or coach
  • spit out mouthpiece for 2ndtime
  • not obeying referee’s decisions or commands
  • disobey rules and regulations of the competition

Technical Fouls (yellow card) 1 pt deduction

  • strike before referee commands to start or after command to stop
  • stop time when in disadvantage
  • purposely delay the fight
  • entering ring without mandatory gear
  • spit out mouthpiece (2ndtime becomes a personal foul)
  • Any competitor that receives 6 points deductions in
    one bout will be disqualified

Referee will stop fight when:

  • competitor is out of ring
  • competitor receives a foul
  • clinch is longer than 3 seconds
  • injuries
  • competitor falls
  • competitor raises arm to stop
  • Chief Referee discretion
  • Unforeseen problems affecting ring/fight

In the event of both competitors have the same amount of points after a round, the winner will be:

  1. 1. Whomever has the least amount of red cards (personal fouls)
  2. 2. Whomever has the least amount of yellow cards (technical fouls)
  3. 3. The lighter competitor
  4. 4. If the tie remains after these 3 criteria, the round will be
    declared a tie

Winner of the bout:

  1. 1. Whomever wins 2 rounds first
  2. 2. Whichever fighter, whose opponent is injured or medically
    inept to continue
  3. 3. Whichever fighter, whose opponent fakes an injury
    (after medical team analyzes the situation)
  4. 4. If a fighter is injured due to a foul action of his opponent,
    and cannot continue due to medical orders, this fighter will be the winner of the bout (however won’t be able to continue next fight)


    In the event both competitors have the same amount of winner rounds, the bout winner will be:


  5. 1. Whomever has the least amount of red cards
  6. 2. Whomever has the least amount of yellow cards
  7. 3. The lightest competitor
  8. 4. If tie remains, a fourth round will occur

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